Rosnoyya RPG


Kidnapped! Karina’s ex-lover and Dmitri’s criminal brother had been kidnapped by Voyenn and held hostage. Petya moved ahead to the testing ground to scout ahead while the others went back to rescue their respective companions. They freed a young pilot being held as a slave, killing his master, and traveled to the moon orbiting Cravat-6. Through excellent hacking and some lucky shots, the adventurers successfully infiltrated the Voyenn base and rescued their quarry, suffering only minor injuries.

They went to the Imperial outpost, delivering Dmitri’s brother for his bounty (a small fortune) and Luger for safe keeping until the current mission is at an end.

In the meantime! Petya arrives at the former testing ground for Project REACH and finds it all but abandoned. After the first night there, he runs across a Voyenn soldier wandering the facility. Find out more, next time!


Our team of adventurers has arrived on Cravat-7 and made some initial exploratory investigation in the aptly named city of Mos Eisley. Our two gentleman were seduced, but snuck out before the women could realize they were gone. Luckily, our lady kept her wits about her. and realized they were followed. We have a truck carrying supplies. We eliminated the vehicle tailing us. Now it appears as if we are in the clear to continue to the Project REACH testing ground.


Success! Natasha has been rescued. Unfortunately, it seems that something happened in that rebel base that drove her to insanity, unable to be calmed. We brought her back to base to see what we can do to help her and left her with the doctors on staff. Will she ever be sane again? The world may never know…


We’re running the first official mission as a Rosnoyya Security crew. What started as a rescue mission went south fairly quickly after the squad was seen by enemy sentries. We retreated back to base and returned some time later to complete the objective.

Using small drones, we’re currently doing our best to map out what we can of the structure to complete a more complete infiltration of the base. We have replicas of their uniforms and can possibly slip in unnoticed when the time arrives.


Today the Excalibur traveled to the testing site, a planet inhabited by a sentient race and occupied by the Ukesh. Rather than complete the test on this planet, Rosnoyya sent a small strike force to the planet’s surface. They uncovered, and stopped, an Ukesh mining operation, traumatically injuring Alex in the process. Currently Alex and Mina are resting in the medical bay aboard the Excalibur and Dmitri is working on his new robotic exoskeleton. The crew is looking for a more ethical practice ground.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.